NO NAME LOSERS


About the No Name Losers
NNL was a digital anime fansub group formed on July 8th, 2002. We were originally a group of four people in Toronto (Canada) who were bored one summer day. During our 5+ year existence, we came to be a unique little fansub group by doing fansubs for a specialized genre of anime that was (and still is) considered taboo for the mainstream English audience: bishoujo games. Most people lump it into the same pile as hentai anime, but the former enjoys some popularity while the latter is struggling to gain momentum.

We have self-evaluated our earlier works to be quite rough in terms of accuracy and polish. Almost all of our fansubs produced before 2005 contain a significant flaw. However, we are proud to have improved our methods over time, and believe that the fansubs produced near the end of our lifespan will earn your seal of approval.

Our greatest accomplishment was fansubbing the very first full-length bishoujo game, and the amount of work we put into that was equivalent to the work required to fansub 150 half-hour episodes. Click on Wind Project in the toolbar to find out more.

NNL announced its retirement on September 28th, 2007. This means that we will not be taking on any new projects. Although we are currently retired, our contact e-mail (enenel <at> gmail.com) will be active until further notice.

Translation style


To better understand our past and current translation stances, we first have to define the different styles of translation. The left end of the line leans toward conveying thought with less effort, while the right end leans towards precision at the expense of readability.

Going from right to left, we first have grammar hell. This is where each word and particle is defined and interpreted in order. However, Japanese is a subject-object-verb language, unlike English which is subject-verb-object. Translating grammar hell style may be useful for anyone learning a language, but otherwise it's a terrible idea. Virtually no fansubs today use this style.

Formal equivalence, otherwise known as literal translation, attempts to provide a word-for-word translation after taking all grammatical rewordings into account. However, this can create awkward sentences and more translation notes than necessary. Some people prefer this translation style. They believe that it is the purest form of translation. A good example of formal equivalence is the King James Bible. It's accurate, but extremely hard to understand for the average joe. Another example is the usage of "you" (anata) in Japanese. It is not used for two people who know each other, yet it is used all the time in English. Translating a name as-is instead of using "you" is formal equivalence. Many fansub groups use this translation stance.

Dynamic equivalence, otherwise known as figurative translation, will reword sentences using idioms, different word order, and synonyms in an attempt to boost flow and readability. Using the example earlier, translating someone's name as "you" is dynamic equivalence. This situation happened many times in Wind, where the protagonist is constantly called by name. Removing honorifics may seem like butchering, but since it is not pertinent information most of the time, most localizers see it as an acceptable form of dynamic equivalence. Most R1 DVDs use this translation stance.

Localization substitution is the other extreme, where sentences are reworded to the point that they cannot be re-translated back to the original language. There are varying degrees, and contrary to what many people believe, this may not be a bad thing. In the Ace Attorney series (featuring Phoenix Wright), many names utilizied word play. Since they can only be translated literally, the translation team came up with new names that worked in English. However, most people are up in arms when this is used to simply dumb down the translation and nothing else. Many localizations from 4Kids are rife with localization substitution, such as in Pokemon The First Movie: "They mostly live in Minnesota." was used in response to someone noticing some vikings.

When NNL first started, we believed that formal equivalence was the key to a good fansub. However, our fansubs contained nothing but note after note after note. We noted "omatase" for crying out loud! These fansubs have not aged well with time and reek of suckiness. After Mizuiro 2003, we decided that formal equivalence simply wasn't the way to go.

We slowly leaned toward the left as we tried to attain our goal of having the best possible translation. It was the Wind project that made us realize how repetitive the Japanese language could be. The original build of our Haru no Ashioto demo had a number of notes, but when we revise it, they will be integrated into the text.

Today, we minimize honorific usage but do not take it out entirely. We reword sentences in order to maximize flow and minimize disruption. We come up with synonyms for oft-repeated words such as "warai" (smile). Therefore, we are close to dynamic equivalence but do not match it. We believe that this is the best translation style, since it satisfies those who are looking for a translation with kick but want to keep obvious cultural characteristics such as honorifics.

Karaoke effects don't matter
NNL used to include karaoke effects from 2002-2004, although we didn't really have anything crazy like flying bullets. Then we realized how stupid the whole thing was.

Starting with Clannad Op, we have two opening methods. Either we sub them with no karaoke timing since it takes less pain and suffering, or we use scrolling two-liners for those who actually want to sing along. As far as I know, we were the first fansub group to utilize scrolling two-liners, which is also how most karaoke bars present their songs. It works, and it achieves something that those fancy-schmancy karaoke effects cannot: practicality.

LordBrian of Triad has an excellent rant on the matter. Read it and bow down to him.

The team
Two of the four people who founded NNL left after the first month. After that, the core for the rest of NNL's lifespan consisted of the two people who remained: Reikoku (Sean Inoue) and GipFace (Dave Lim). Edward Keyes maintains our BitTorrent and hosts the site.

Here are all the other people who have helped over the years. We haven't forgotten about you! Current group affiliation included where necessary. Thank you for your love, ai wo arigatou:

aceleader [triad] - Wind Omake OVA splash screen
anrp [bishoujo-fansubs] -
Site host 2003-04, various typesetting 2002
boneyjellyfish -
Making us laugh with his Love^2 jokesubs, web site overhaul 2003 (we never used it though =()
chaoticreign -
Various TL checks 2003
Chris Brooks -
Mascot drawing #1 (2002)
Clammerz -
Being a good IRC buddy and helping me out in more ways than one ;)
Deathwolf [Conclave] -
Never directly contributed but was a fun person to talk to <_<
dovac -
FTP leech host 2002-03
eva02 -
Various TL checks 2003
gp32 [insani] -
Haruoto Demo TL, Wind OVA 1 QC, Wind PC GAME TL.
iranai -
EDS2 timing
Kokushi_Musou -
Various TL checks
Kyosuke [b-f] -
Various QC 2003-04
Landcaster -
Encoded many NNL releases from 2002-06
longoc -
Mizuiro 2003 2 misc. onscreens, various QC 2003
madgat - Newsgroup provider and raw provider 2002-06

NamaeX -
Various QC 2004
rayearth [miyuki no tamari] -
Aka Op TL check
Senbei [insani] -
minori fanboy extraordinaire. Wind alpha-test
taiyaki -
Various QC, the first online friend I met in real life ^_^
Terence -
Kakyuusei ELF OVA 1 DVD source
ThunderForceX -
Te no hira wo taiyou ni Op raw provider, mascot drawing #2 (2003)
Tyreal -
The person who got us off the ground in July 2002
UFG -
Started the whole Wind -a breath of heart- craze
Webmaster [b-f] -
Never directly contributed but is a suspicious person to talk to >_>
zalas [takeda honyakubu] -
Various QC 2004

What kind of "quality" can I expect from you guys?
All of our 4:3 raws are 640x480 R2 DVD sources or VGA MPEG files from bishoujo games (except Baldr Force). All 16:9 (704x384 or 720x480 anamorphic) raws are taken from R2 DVD sources. None of our fansubs were captured from a television source.

You used to have a fansub tutorial. Where is it?
It was a bad idea from the start. The info became outdated quickly, and I don't know how to use all of these new tools such as AegiSub. I'm an old fogie.

 

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